![]() In order to hide the reticule from view, it is placed at the end of a long transparent tube that will obstruct any vision of the reticule and nothing else. You do not need to add anything to the non-PILOT views. Some screenshots are from Blender, but they apply to any package, including MAX or Maya.Īll of the following (except specifically noted) is done with the PILOT view of the model. It also assumes moderate knowledge of the tools like Oxygen 2 and the modelling package you are using. This tutorial assumes you already have a sight you want to modify. The only trick is to hide the red dot when not looking through the sight's projection glass. Essentially, we simulate that by placing our red dot or Holo sight at the end of a long tunnel. This is a short tutorial on how to get working collimator sights in Arma 3.Ī real-life collimator sight works by projecting beam of collinear light onto a point at infinity. Thank you to LiquidPinky and da12thMonkey for their help. It does not store any personal data.(Written by Alwarren. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]()
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March 2023
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